For the second talk (and a link to the first one), see here. The third talk took place on September 28.
In the second case, we fix an with
. We can clearly assume that
is infinite, and it easily follows that
. This is because any
can be coded by the pair
, and there are only
many possible values for the second coordinate.
In particular, is infinite, and we can fix a partition
of
into countably many pieces, each of size
. Recall that we are assuming that
and have fixed a set
cofinal in
of smallest possible size. We have also fixed a perfect information winning strategy
for II, and an
with
for all
.
For each , fix a surjection
.
We define as follows:
- Given
, let
,
and
such that
,
and set
.
- Suppose now that
, that
, and that there is an
such that
,
, and
. Let
be such that
,
and
and set
.
- Define
in other cases.
A straightforward induction shows that is winning. The point is that in a run of the game where player II follows
:
- Player II’s moves code the part that lies outside of
of player II’s moves in a run
of the game following
where I plays sets covering the sets in the original run. For this, note that at any inning there is a unique index
such that player II’s move covers
, is disjoint from
, and meets
in a set that is neither empty nor all of
, and this
codes the inning of the game, and the piece of player II’s move in
codes the history of the run
played so far.
is eventually covered completely, so in particular the parts inside
of player II’s responses in the run
are covered as well.
This completes the proof of Theorem 1.
By way of illustration, consider the case where is the ideal of finite sets of some set
. Then whether II has a winning coding strategy turns into the question of when it is that
. This certainly holds if
or if
. However, it fails if
.
This example illustrates how player II really obtains an additional advantage when playing in rather than just in
. To see that this is the case, consider the same
as above with
. This is an instance of the countable-finite game. We claim that II has a winning coding strategy in this case. To see this, consider a partition of
into countably many sets
with
. For each
, pick a winning coding strategy
for the countable-finite game on
, and define a strategy in
so that for each
it simulates a run of the game
with II following
, as follows: In inning
, II plays on
for
; player I’s moves in the “
-th board” are the intersection with
of I’s moves in
, and I’s first move occurred at inning
. (II can keep track of
in several ways, for example, noticing that, following the proof of Theorem 1 produces coding strategies that never play the empty set.)
Note that this strategy is not winning in , the difference being that there is no guarantee that (for any
) the first
moves of I in the
-st board are going to be covered by II’s responses. On the other hand, the strategy is winning in
, since, no matter how late one starts to play on the
-th board, player I’s first move covers I’s prior moves there (and so, II having a winning coding strategy for the game that starts with this move, will also cover those prior moves).
The first place where this argument cannot be continues is when . However,
suffices to see that player I has a winning strategy in
in this case, and so we can continue. This illustrates the corollary stated in the first talk, that
suffices to guarantee that II always has a winning coding strategy in
.
The natural question is therefore how much one can weaken the assumption, and trying to address it leads to Theorem 2, which will be the subject of the next (and last) talk.
[…] the third talk (and a link to the second one), see here. The fourth talk took place on October […]
[…] second case, when there is some with , will be dealt with in the next talk. 43.614000 […]
[…] the third talk (and a link to the second one), see here. The fourth talk took place on October […]
[…] second case, when there is some with , will be dealt with in the next talk. 43.614000 -116.202000 Like this:LikeBe the first to like […]